intro_to_im_09-26-16
Intro to IM
Place: Inside the teaching lab that is hidden somewhere deep in the Arts Center
Time: Monday, September 26, 2016, 2:40pm – 3:55pm
Forword
- Attendance
- Quiz feedback on October 3rd
- Interaction Design (lecture), General tips and building tricks (HackLab)
Lecture: The Design Process (spec. Rapid Prototyping)
- About Mock-ups, Prototypes and the Iteration during the design process
- About philosophy of being rapid in prototyping and the reason of excessive testing
- Starting point (starting with a problem or a a design brief).
- Research / Analysis / Observation: Observe, analyze and understand the situation around the user. Identify the problem and its cause. The actual problem may not be the same as how it is stated at first.
- Idea Generation: mind-mapping, brainstorming, generate a lot of idea in a short time, cluster ideas. Do you find some interesting ideas?
- Prototype: Make a quick prototype (paper mock-up) to test out the idea.
- Present your Scenario. Organize your thoughts for others.
- Critique: How did this idea work? Compare with your research outcome and the identified problem. What needs to be changed/ revised?
- Iterate: Go back to the appropriate step and repeat the process. (…but not too far back!)
Homework
- Work on your Stupid Pet trick. Remember that the next meeting on Wednesday will be a debugging session in which we will together solve problems that you were running into.
- Read chapter 2 of Designing Interactions by Bill Moggridge (DesigningInteractions_2.pdf – available via NYU classes / also check out: http://www.designinginteractions.com/download)
intro_to_im_09-26-16.txt · Last modified: 2024/06/28 19:11 by 127.0.0.1