Place: Inside the teaching lab that is hidden somewhere deep in the Arts Center Time: Monday, September 26, 2016, 2:40pm – 3:55pm
Forword
Attendance
Quiz feedback on October 3rd
Interaction Design (lecture), General tips and building tricks (HackLab)
Lecture: The Design Process (spec. Rapid Prototyping)
About Mock-ups, Prototypes and the Iteration during the design process
About philosophy of being rapid in prototyping and the reason of excessive testing
Starting point (starting with a problem or a a design brief).
Research / Analysis / Observation: Observe, analyze and understand the situation around the user. Identify the problem and its cause. The actual problem may not be the same as how it is stated at first.
Idea Generation: mind-mapping, brainstorming, generate a lot of idea in a short time, cluster ideas. Do you find some interesting ideas?
Prototype: Make a quick prototype (paper mock-up) to test out the idea.
Present your Scenario. Organize your thoughts for others.
Critique: How did this idea work? Compare with your research outcome and the identified problem. What needs to be changed/ revised?
Iterate: Go back to the appropriate step and repeat the process. (…but not too far back!)
Homework
Work on your Stupid Pet trick. Remember that the next meeting on Wednesday will be a debugging session in which we will together solve problems that you were running into.
Read chapter 2 of Designing Interactions by Bill Moggridge (DesigningInteractions_2.pdf – available via NYU classes / also check out: http://www.designinginteractions.com/download)