design_fundamentals
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+ | ===== Design Fundamentals ===== | ||
+ | |||
+ | | **Course Title: | ||
+ | | **Course Number: | ||
+ | | **Course Category: | ||
+ | | **Course Credit: | ||
+ | | **Course Weeks: | ||
+ | | **Contact Hours/ | ||
+ | | | Day 2, Lecture: 75 min | | ||
+ | | | Day 3, Laboratory: 75 min | | ||
+ | | **Prerequisite: | ||
+ | |||
+ | |||
+ | ===== Course Description ===== | ||
+ | |||
+ | The course »Design Fundamentals« is designed for engineering students to learn the | ||
+ | fundamentals of “good design“ – how to be innovative, while keeping the design useful, | ||
+ | aesthetic, understandable, | ||
+ | |||
+ | ===== Pictures ===== | ||
+ | |||
+ | |||
+ | ---- | ||
+ | {{: | ||
+ | ===== Course Teaching Objectives ===== | ||
+ | |||
+ | The objectives of the course are: | ||
+ | * To introduce students to the fundamentals of design and engineering specific design topics. | ||
+ | * To explain the process of design in itself and provide the necessary tools to optimize that process. | ||
+ | * To increase students awareness of the importance of design and to enable them to apply their new knowledge of engineering-specific design to their future projects. | ||
+ | * To familiarize students with design history, methodology and function. | ||
+ | * To give students practical and applicable design tips for their project oriented work. | ||
+ | * To develop organizational skills by introducing and using instruments for time planning (Gantt Project) and project management (Kanban and Scrum). | ||
+ | * To provide new skills and techniques (Idea Scribbling, Rapid Prototyping, | ||
+ | * To provide visualization methods and improve presentation skills. | ||
+ | |||
+ | ===== Teaching Method ===== | ||
+ | |||
+ | There are three modes of delivery: 1. Lecture, 2. Project and 3. Laboratory.\\ | ||
+ | |||
+ | During the __Lecture__ students are introduced to relevant Design topics in the field of Engineering. In the context of the lectures students will present a case study underlining current topics. The aim of the __Project__ is to develop, throughout several iterations, a presentable prototype of a product that can be produced in a limited series (Bricolage). While the focus in Spring Semester 1 lays on concept development, | ||
+ | ===== Course Learning Outcomes ===== | ||
+ | The following learning outcomes are anticipated upon completion of this course.\\ | ||
+ | Students will be able to:\\ | ||
+ | * Appropriate the ability to apply design in a project oriented way and to improve the quality and performance of future projects. [(c.3)] | ||
+ | * Solve problems using the design process (understanding, | ||
+ | * Utilize modern digital tools to address engineering challenges. [(k.2)] | ||
+ | * Improve visualization methods and presentation skills. Discuss design topics eye to eye with other creative professionals. [(G1, G2)] | ||
+ | |||
+ | |||
+ | ===== Evaluation ===== | ||
+ | Any 2 missing classes will result in (-) minus point automatically.\\ | ||
+ | Students will be graded as follows.\\ | ||
+ | |||
+ | | **I.** | ||
+ | | **II.** | ||
+ | | **III.** | ||
+ | | **IV.** | ||
+ | | **V.** | ||
+ | | **VI.** | ||
+ | | | **Total** | ||
+ | ===== Text Books ===== | ||
+ | |||
+ | - Design: History, Theory and Practice of Product Design, Bürdek, Bernhard E., Birkhäuser, | ||
+ | - The World as Design, Aicher, Otl, Wilhelm Ernst & Sohn, Berlin, 2015; 2nd edition. (Also available as e-book: ISBN EPDF 978-3-433-60584-4; | ||
+ | |||
+ | Supplemental Materials: | ||
+ | - The Making of Design, From the First Model to the Final Prototype, Terstiege, Gerrit, Birkhäuser, | ||
+ | |||
+ | ===== List of Topics ===== | ||
+ | |||
+ | Spring Semester 1 | ||
+ | |Week 1. | Design as a Concept – Introduction to Design Thinking | ||
+ | | | //Book: Design: History, Theory and Practice of Product Design (p. 196 ff.)// | ||
+ | |Week 2. | Design and History I. – Retrospective, | ||
+ | | | //Book: Design: History, Theory and Practice of Product Design (p. 17 ff.)// | ||
+ | | | //Book: The World as Design (p. 85 ff.)// | ||
+ | |Week 3. | Design and History I. – Retrospective, | ||
+ | | | //Book: Design: History, Theory and Practice of Product Design (p. 37 ff.)// | ||
+ | |Week 4. | Design and Methodology I. – Semiotics and Design | ||
+ | | | //Book: Design: History, Theory and Practice of Product Design (p. 83 ff.)// | ||
+ | | | //Book: The World as Design (p. 28 ff.)// | ||
+ | |Week 5. | Design and Methodology II. – Developments in Design Methodology | ||
+ | | | //Book: Design: History, Theory and Practice of Product Design (p. 108 ff.)// | ||
+ | |Week 6. | The Function of Design I. – Communication, | ||
+ | | | //Book: Design: History, Theory and Practice of Product Design (p. 148ff.)// | ||
+ | |Week 7. | The Function of Design II. – Marking, Symbolics, Product Semantics | ||
+ | | | //Book: Design: History, Theory and Practice of Product Design (p. 164 ff.)// | ||
+ | |||
+ | Spring Semester 2 | ||
+ | |Week 8. | 20 rules for engineers building a presentation | ||
+ | |Week 9. | 20 interaction-design hints for engineers | ||
+ | |Week 10. | 20 product-designs engineers should know | | ||
+ | |Week 11. | 20 graphic-design rules for engineers | ||
+ | |Week 12. | 20 interface-design rules for engineers | ||
+ | |Week 13. | 20 designers engineers should know | | ||
+ | |Week 14. | 20 architects engineers should know | | ||